﻿using GameFramework.UI.FairyGUI;
using UnityEngine;

namespace GameLogic.UI
{
    public sealed class GameFairyGUIConfiguration : IFairyGUIConfiguration
    {
        public Vector2Int designResolution { get; } = new Vector2Int(1280, 720);
        public ScreenMatchMode screenMatchMode { get; } = ScreenMatchMode.MatchHeight;
    }
}